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RUBEN MORALES
Objective
Pursuit of a career that utilizes my knowledge and experience in creating AAA games
Skills
3D Studio Max
Maya
PullDownIt
Adobe Photoshop
Z-brush
Perforce
Adobe Premiere
Adobe After Effects
Experience
October 2016 – Current
Sony SCEA
“GOD OF WAR "
-Lead Dynamic Environment Artist
February 2014 – October 2016
Treyarch
“Call Of Duty Black Ops 3"
-Dynamic Environment Artist
January 2011 – January 2014
Sony SCEA
“GOD OF WAR ASCENSION” , "UNANOUNCED TITLE"
-Dynamic Environment Artist
April 2010 – November 2011
Game Mechanic Studios
“HOMEFRONT”
- Environment Artist, Modeler, Texture, FX, World Builder
March 2010 -- April 2010
Nova Logic
“UNANOUNCED GAME”
- Environment Artist, Modeler, Texture, Rigger
April 2009 – March 2010
Art Institute of California – Inland Empire
Part Time Faculty
-3D Scripting; Interface Design for Games; Senior Project II; Portfolio Fundamentals
January 2009 – February 2010
Sony SCEA
“GOD OF WAR 3”
-Cinematic Environment Artist, Modeler, Texture, Lighter, Fx
June 2008 – January 2009
Isopod Labs
“VIGILANTE 8”
-Hard Surface Modeler, Texture Artist, Tester
July 2007 – June 2008
Game Wizards, Cinematic Team
“DETOX”
“MYTHOS”
“BOILER PLATE”
“AFTERMATH”
-Art Lead, Hard Surface Modeler, Texture, FX, Compositor
Education
The Art Institute of California, Los Angeles
Bachelor of Science in Media Arts and Animation
-Deans Award – Spring 2008
References Ken Feldman - God Of War 3_ art director Max Ancar - God Of War 3, God Of War Ascension_ Lead Fx Artist
Nick Marks – Isopod Labs_ art director
Mike Williams – Art Institute_ instructor
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